Visual editor for creating noise maps. Generates code on Objective-C and Swift that can be used in your own projects. GameplayKit API is used to generate the code. Useful for game developers and anyone who needs a procedural array of pseudo-random numbers.
macOS 10.14+ Mojave, version 1.0
Convenient node-based editor. Simply drag and drop the desired components onto the canvas and connect them with connectors.
Any node can be switched to the preview mode. Just double-click on the year and it will unfold in the preview. It is very convenient to control the visual noise map at any stage.
The code is automatically generated as you add nodes, connect them and change parameters. To generate the code for the required language / OS, just select the desired option from the drop-down list.